E
Effective length: n.The portion of a barrel's length from the breech to
the beginning of porting. This is the length of barrel in which the propellant
gas can expand and add velocity to the paintball. One frequently cited experiment
indicates that the optimum effective length of a paintgun barrel is between
eight and twelve inches. Beyond this length the gas has maximally expanded
and may actually begin to cause drag upon the paintball, thus lowering efficiency
and decreasing the number of shots the gun gets on one fill.
Elbow: 1. n. An angled angled tube (usually plastic), one end of which is
fastened to the gun's feed neck. The other end of the tube is pointed upwards
and receives the hopper or agitator. An elbow is usually required on a gun
on which the feed neck does not point straight up. Elbows are usually classified
based on their diameters (what size feed neck will the end of the elbow fit?).
2. n. A type of air fitting. An angled tube (usually metal) through which gas
flows. They are typically used to force sharp changes in the direction of flow
in places where a micro-line or steel braided hose would become pinched. Elbows
are threaded so that they can be connected to other parts of the air system.
Elbows are usually classified based on their diameters, angle (45 degree, 90
degree, etc.), and pressure rating.
Eliminate: v. A person who is struck by a paintball which breaks (or has
been barrel tagged) is eliminated, must stop shooting or speaking to his
teammates, and proceed to the dead box. Referees will also eliminate a player
for cheating or other infractions.
Expansion chamber: n. An expansion chamber serves as a heat exchanger and
conducts heat energy from the environment to the propellant system, expanding
the gas or in the case of CO2 converting liquid in the system to a gas. Expansion
chambers are practical only in CO2 driven systems since CO2 is temperature
sensitive whereas high pressure air is not. Expansion chamber improve consistency
in CO2 driven paintguns.
Eye: n. An eye is a sensor that is connected to the breech of the marker. The
eye looks for a paintball in the breech. If it does not sense a paintball,
it will not allow the marker to fire until it does. This virtually eliminates
chopping. Eyes are only found on some electronic markers, generally not mechanical
markers.