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| Re: Artillery Awesome. Like Jester said its great to lob grenades, paintballs, BBs, etc, especially when your not right near the action. My 12g based launcher has served me well and I hope to build a better and constant air launcher in the future. O, and seeing someone get covered in paint from a trip wire nade just gives me a warm fuzzy feeling inside. Hey Jester those strikes and attacks sound interesting, care to elaborate. |
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| Re: Artillery never seen or used artillery.. just your typical nades and mines.. but it sounds pretty cool
__________________ 98C- Leapers 30mm RDS, BT-AK Barrel Shroud, BT-15 Bipod, 32 Deg. Remote, Polished Internals, SO M249 SAW AT Stock, Proto Hopper MR1- Remote, New Springs, Proto Hopper, 32Degrees Whisper 14'' Team GOATOOC ![]() ![]() ![]() ![]() ![]() "The Bear is a glorious Beacon of light" Official BT Battalion Member |
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| Re: Artillery We used the orange marine smokes as chemical gas attacks. Our air strikes are called into the scenario director by the generals. You use a grid square ref. The head ref fires off a fire works mortar to signal the strike. Everyone in a given area is eliminated. Nukes are used the same way as air strikes. But it cost you points to use them. The close down your target the rest of the day. The refs have to be sneaky. The players figured out when they saw them with a mortar to clear out of the area...
__________________ JesterTLS WWW.MILSIMEMPIRE.COM Team ODX, Detachment 4-Armor XO (229) |